Original Post
Basically you store a certain number of frames for a certain animation then you go through them a fraction at a time?
So for example if I had 100 vertices and 10 frames for lets say a person walking and 30 frames per second and it took 3 seconds to get through an entire walk cycle. I''d have to go 1/9th of the way for each x, y, z, between frame 1 & 2 right? However that''s a linear equation which has to cause some error, are there more accurate ways of doing this? Am I even thinking about this the proper way?
If you know any articles on key framing (or other methods of 3D animation) send em this way =) Thanks a lot