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Texture mapping

Started by DevLiquidKnight Oct 30, 2002 at 10:47 AM 1 replies 200+ views
Original Post
DevLiquidKnight
DevLiquidKnight
What im doing is I have a 3D enviorment the user can walk around in. Im using a skybox as a background texture to make it look cool. Now what im trying to do is draw a few basic shapes inside the skybox and what im running into is that when I draw them it causes the sky box to change to the colors im drawing the objects as? Why is it doing this what should I do to fix this and make it work how I want it to work. Don''t click me! Killer Eagle Software
JuNC
JuNC
Make sure in your skybox drawing code that you do glColor3f(1,1,1) (ie set it to white or whatever colour it should be), OR disable lighting if you are using that, OR possibly disable multitexturing.

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