Original Post
HHHII!
how can i avoid that the objects in my pogram will rendered on each other??
i mean if rendering two triangles with the same x and y values and diffrents z values and i set the camera roll around them on the y axis , in some point one of the triangles will be rendered on the another and i will get the efect that i can see one triangle througe the another triangle...
hmm... somebody know how to avoid it?
thanks