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Redering

Started by Xeno 4 replies 550+ views
Original Post
Xeno
Xeno
HHHII! how can i avoid that the objects in my pogram will rendered on each other?? i mean if rendering two triangles with the same x and y values and diffrents z values and i set the camera roll around them on the y axis , in some point one of the triangles will be rendered on the another and i will get the efect that i can see one triangle througe the another triangle... hmm... somebody know how to avoid it? thanks
------------------------------- Goblineye Entertainment------------------------------
Xeno
Xeno
Oh, forgot to say, im using D3DIM.

------------------------------- Goblineye Entertainment------------------------------
Xeno
Xeno
u mean - Z-Buffer??

look im just a newbie .
------------------------------- Goblineye Entertainment------------------------------
SHilbert
SHilbert
Yeah. Depth Buffer = Z Buffer.
Xeno
Xeno
Oh , Thanks.
------------------------------- Goblineye Entertainment------------------------------

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