Original Post
What could be causing the weird lighting problems in this demo? It''s not supposed to jump around like that, right?
http://www.rit.edu/~cgz3317/lab4.zip
Written in GLUT, it has 1 light. Models are ASE''s and i''ve verified that all the normals are being read in correctly. (I swap y and z normals and negate the z normals to compensate for ASE''s weird format) Is it possible 3dsmax is putting wrong normals into the ASE file?
a/s rotates camera, q changes draw mode, w changes between face or vertex lighting, 1-4 get objects and then you can use the mouse to manipulate them by clicking once selected.