Skip to main content
gamedev.net
🔒 Locked

DLL's

Started by Greg K 0 replies 200+ views
Original Post
Greg K
Greg K
Are DLL function calls any slower than normal function calls? -Greg Koreman
niyaw
niyaw
yes, they incur an additional level of indirection, typically implemented using a simple jump (jmp address). there''s also a startup cost for resolving jump target addresses for all functions exported from the dll.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.