Original Post
10/19/02
Sport’s News Release
THE JUNGLE RULES OF A TEAM NET SPORT: There are at least three levels of this kind of team net sport actively being played today. Learn how the game developed as a physical education experiment revolutionized this kind of team net sport. Learn the reasons why after more than a hundred years of insignificant rule changes, the Federation International de Volleyball (FIVB) earnestly began redesigning the game of volleyball.
1. Volleyball is the team net sport that was invented in 1895 for old men. In volleyball, a team can only score points or win a game when it has service. The receiving team works against the score for the advantages of the serve. It is a simple game in which the service team scores one point at a time. Only the service team can win a game and a game isn’t competitively activated unless a ball is served over the net.
2. There is also the team net sport called rallypoint volleyball. Rallypoint volleyball was developed by FIBV around 1995. After more than a hundred stagnant years with the 1895 rules of play, FIVB attempted to modernize the old game of volleyball with a new set of rules. In rallypoint scoring volleyball though, there are no conditions under which teams cannot score points. A ball doesn’t have to be served over the net for a team to score points or win a game.
3. Then there is the team net sport of Rocball. Rocball is the first team net sport in the world to incorporate offensive and defensive scoring, unrestricted hitting and kicking, multiple point scoring, backcourt scoring, penalty point scoring, vertical areas of play for scoring points, and a quarter/set system of play where a team could win a game by total points scored. In this game, either the service or receiving team can score points, the service team has the scoring advantage, a ball must be served over the net to activate competition, there is a side-out system of changing the serve, and only the service team can win a set or game.
So, what is the difference between volleyball, rallypoint, and Rocball? Volleyball, the game that was invented for old men, has a benign competitive nature. Volleyball’s rallypoint team net game has a scoring system that has improved the softer elements of volleyball’s beneficence. Rocball is the game that was developed with the high-powered energy of young people, by young people, and for young people. Rocball is aggressive in nature, it has a variety of scoring techniques; it offers it players more opportunities of different kinds of athletic distinction, it offers teams more of a challenge in tactical and strategic offensive and defensive action and reaction, and because of its innovative and revolutionary playing style, it provides spectators with more different kinds of vicarious experiences.
The utilitarian aspects of these three different types of team net sports are important in what they have to offer for athletes in developing team net sport skills. Rallypoint scoring should be used for beginners and senior citizens. Rallypoint scoring should be taught and used for children from ages 6 to 9 and senior citizens from ages 60 to 80. Volleyball should be taught and used as an intermediate level of building skills in this kind of team net sport. Volleyball should be taught to children from ages 10 to 13 and adults/senior citizens from ages 40 to 59. Rocball should be taught and used as an advanced level of playing for this kind of team net sport. Rocball should be taught and used for children and adults from ages 14 to 39.
Warning: Those of you who are avid supporters of volleyball’s rallypoint scoring system, should not read the following instructions because:
1. Every volley is a threat and ever rally is a challenge.
2. Every point scored is earned and any unearned point isn’t scored.
3. Every penalty is a loss of point that doesn’t increase a team’s score.
4. Every play defines a situation and every situation offers players distinction.
5. Every set is structured to game and every game is quartered by sets.
6. And, this is Rocball.
Juice: The Quarter/Set System of play
Only a team in service can win a game.
To win a game, a team has to defeat their opponents in four sets with a total score from all four sets of play, that is three points more than their opponent’s total score for all four sets of play, and win the fourth set.
A team cannot win a game, if they lose the fourth set.
A team cannot win a game, if they win the fourth set with fewer points than their opponents.
A team cannot win a game, if the win the fourth set with a total score that is equal to, or less than a three point difference of their opponent’s total score for four sets of play.
SETS:
Only the team in service can win a set:
To win asset, teams are not required to outscore their opponents by a minimum number of points. However, a team can win a set by a predetermined difference of scores.
MATCH SET:
A match set can be put at 15, 20, or any number to fit whatever time frame is desirable.
Whatever the set point for a match is, one or the other team has that much scoring opportunity to win. Therefore, the biggest difference between scores at the end of the set is to the set winner’s advantage when it comes time to total the game’s score.
However, because of the game’s offensive and defensive scoring system, in match sets, both teams can be at or over set point at the same time. In this situation, it doesn’t matter whether one team has more points than the other or not. When both teams are at or over set point at the same time, either team can win the set by scoring a goal. If neither team scores a goal, it is the first team that scores in service that will win the set. When a match set is played under these conditions, the winner will receive 3 points and the loser will
receive zero for their score. If it is not the fourth set of play, teams will change courts and the loser will serve to start the next set.
SCRATCH SET:
A scratch set is when one team has outscored their opponents by a predetermined score at a specific point of play. For example, if one team has scored 15 points or more and has kept their opponents at or below 5 points, a 10-point difference of scores, the set is considered over. If it is not the fourth set of play, teams will change courts and the losers will serve to start the next set.
SCUNK SET:
A scunk set of play is much like a scratch set of play. It is when one team has outscored their opponents by a predetermined score at a specific point of play. For example, if one team has scored 10 points or more and has kept their opponents from scoring any points, or have driven their opponents to a minus point score, (a score that is below zero, in the hole), the set is considered over. The winning team receives the 10-point difference plus any of its opponent’s hole points. The losers will receive a zero for their score. Also, if a team has driven their opponents to a minus 7 score, any non-penalty point they score, as the service team will end the set. The winners will receive the difference of the scores and the losers will receive zero. If it is not the fourth set of play, teams will change courts and the losers will serve to start the next set.
JUICE OUT:
Whenever a team wins any four combinations of the match, scunk, or scratch sets, they have completed a regular game of play. And, if a team wins the fourth set with a total score from all four sets played that is three points more than their opponents, they win the game. This is called “juicing out”. When either team fails to juice out after four sets of play, the game will go into overtime.
OVERTIME SETS: (O-Kon)
Overtime sets can be won in two different ways. Overtime sets are 10 points or a goal whichever comes first. If a goal isn’t scored, it is the first team in service that scores 10 points or more that will win the game.
When either team fails to juice out, win a game in four sets, the team with the most points scored after four sets of play, will need to win one overtime set to win the game. The team with the least amount of points scored after four sets of play, will need to win two overtime sets to win the game. If the total scores of both teams after four sets of play are equal, only one overtime set of play is required to win the game.
THE SERVICE TEAM HAS THE SCORING ADVANTAGE:
The team in service is responsible for activating every play that will lead into an offensive volley or defensive rally scoring or non-scoring situation. It is because of the serve, and any subsequent results of the serve, that teams will or won’t score and which team will or won’t serve. It is the service team’s position and responsibility to initiate and invigorate the game’s competitive forces. Therefore, and because of this burden, the scoring advantage belongs to the service team.
On the serve, the service team has one hit to volley the ball over the net and in or off the court area of the receiving team in an attempt to score and serve again. From directly off the serve, the receiving team has two hits to rally and send the ball back over the net and in or off the service teams court area of play to score points and/or win the serve. It is the service team that has the first advantage at three hits, to send the ball over the net in an effort to score points in or off the receiving team’s court area of play. After the service team has had first advantage of the three hit play, either team is entitled to three hits in an attempt to score points and/or retain or win the advantages of the serve.
The Volley/Offense/Service:
When the team in service scores, it is offensive scoring and it is called volley point.
The team in service will have the scoring advantage and the receiving team will work against the service team’s scoring advantage for the benefits of the serve. The team in service will have the one point scoring method of volleyball’s conventional side out system of play. And, when the service team scores points as defined by the side out system of play, they will earn one point and serve again.
When the server scores an ace, the service team will earn two points and serve again.
An ace is a served ball that is only hit by one player of the receiving team before it lands on the court or is hit out of play and untouched by another player.
When the server scores a xunk, the service team has the option of adding two points to their own score or subtracting (penalizing) two points from the receiving team’s score.
A xunk is much like an ace except that a xunk is a served ball that lands on the receiving team’s court untouched.
When the goalie of the service team scores a kee, the service team will earn two points and serve again. A kee is when the goalie scores under the rules of volleyball’s side out system of play from the backcourt.
When any player on the service team scores a goal, the service will earn three points and serve again. A goal is scored when the ball is directly hit into the goal, when a ball bounces off the court and rolls into the goal, or when a ball is deflected off any player and goes into the goal.
Penalty Point: When a team wins the serve, it has won the scoring advantage and the responsibility to activate the game. If the first serve of any player who rotates into the server’s position is bad, the service team will be penalized one point and lose the serve. Only the first serve of the player rotating into the server’s position will be under threat of penalty. If the first serve is good, any subsequent serves by the same player will not be under the threat of penalty.
THE DEFENSIVE TEAM’S SCORING OPPORTUNITIES:
The Rally/Defense/Receive:
When the receiving team scores, it is defensive scoring and it is called a rally point.
The receiving team will not, by conventional methods of play, have the benefits of volleyball’s side out system of scoring. When a player on the receiving team makes a side out system court play, the receiving team will earn no points but will be rewarded with the serve. However, there are exceptions, the receiving team has three different ways of scoring and winning the serve.
When a player on the receiving team can spike down a served ball, the defensive team will earn one point and win the serve.
When the receiving team’s goalie, from backcourt, scores points under the rules of volleyball’s side out system of play, the receiving team will earn two points and win the serve.
When any player on the receiving team scores a goal, the receiving team will earn three points and win the serve.
Game Matters:
Teams are made up of 5 players: The players on the receiving team will be in position on the serve. After the serve, the receiving team players, with the exception of the goalie, are allowed to play anywhere on their side of the court. The goalies of either team are not allowed to play within ten feet of the net.
On the serve, the two front line players are positioned within ten feet of the net and not allowed to play in the backcourt until after the first hit has been made on the serve. The team’s goalie is positioned in the goalie’s box on court before the serve. As soon as the ball has been hit for service, the receiving team’s goalie can move to any position in the backcourt. The receiving team’s goalie does not have to wait on a served ball to come over the net to move or react. The two backcourt players are not allowed to enter within ten feet of the net, or enter the goalie’s box until after the first hit has been made on the serve.
The Goal: The goal is located between seven to eight feet behind either end of the court. The goals are six foot high and twelve feet long and they are the court’s vertical areas of scoring. The part of the frame that faces the court, the face of the frame, is considered the court’s vertical lines of play. If on the fly, a ball hits the face of a goal, it is a court point for either team. And, the team that scores off the face of a goal will receive one point and retain or win the serve.
Service Areas: Teams will change court after the completion of any set except the fourth set. The service areas for the first two sets will be made from behind and on the right side of the court. The service area for the third and fourth sets will be made from behind and on the left side of the court. Servers are not allowed to serve in front of the goal. The serve will be made between the goal and the end of either the left or right side of the court.
Deuce: The goalie’s box is an area twelve feet long and eight to ten feet deep centered off the back line of the court. The goal is centered seven and eight feet behind the court. The area between the court and goal is out of bounds. In the past, the goalie’s box has been a two-point court scoring area for either team. When a player spiked a ball into and off the goalie’s box, a team earned two points and either retained or won the serve.
Unrestricted Hitting: After the serve, players are allowed to hit or kick the ball in an effort to sustain momentum of play and increase the opportunity for a team to score and/or win the advantages of the serve. No one is allowed to hit the ball twice consecutively, carry the ball, lift the ball, catch the ball, or throw the ball. Even the person in the goalie’s position is not allowed to catch a ball in an effort to prevent it from going in the goal.
Substitutions: The only time players can substitute in and out of the game, is when their team has the serve.
Time Outs: Only the chief official can call time outs in a game. Team coaches and players are not allowed to ask for time outs.
Regards,
James W. Feger
Marianas High School
Physical Education Chairperson
P.O. Box 501481
Susupe, Saipan MP 96950 Tele: 670-288-8722 Fax: 670-664-3805
rocball@saipan.com http://www.saipan.com/business/rocball/index.htm