Original Post
I''ve done some testing with both standard C file I/O (fopen, fwrite/fread,etc) and STL fstreams as far as speed differences and didn''t find either noticebly faster.
I''m comfortable using either, I was just curious as to which one you guys/gals prefer and why. Which (if either) is considered the de facto standard for games?
***This all pertains to binary read/write ops, I have settled on using fstreams for text file I/O mainly because of it''s type safety with the << & >> operators.***