Original Post
I noticed that my BSP renderer goes very slow after adding skybox rendering, sometimes I only get 30 FPS instead of 60FPS (very simple scene) and sometimes I even don''t notice any speed chenge (in complex scenes). the speed loss changes depending on the viewing direction of my player...
I''m just using an box made up out of 10 polys, prelit and with one texture-stage (rendered several times with other textures blendet together). I also deactivated gouraud shading and Z-Buffer, but it still don''t work, the dimension of the box is 20, 4, 20 (x-y-z)
What do I have to specify for D3DTSS_TEXCOORDINDEX for the second texture-stage when I only have one texture-coordinate in my custom vertex-format (D3DTSS_COLOROP is set to D3DTOP_DISABLE)?