Original Post
Does anyone here know how to do this... with light maps? I have it set up for the normal verticies, but when I use the light maps, they get all screwed up. I have a constant coordinate for each vertex and it does not work for some strange reason. I did not split my polygons like they did in the BSP format and I have WORKING multiple texture coordinates already implemented. I just wanted the textures to look fairly good without them repeating.