Original Post
ive been messing about with 3d demos etc in opengl, and i was wanting to create a level editor to make life easier.
Heres what i thought, usual 4 pane application, move in each of the windows with the arrow keys and pgup and pgdown (to move along the axis), and pick specific points in the window using the mouse to create vertices. Then when you select the polygon uve just made you can choose a texture to apply to it.
Hope that made sense, thats my plan can anyone give some advice
I dont actually know how to do the 4 windows part and dont know how to have a texture browser, could you point me towards some
tutorials or explain how to do it, i know windows API (obviously nothing advance as you can see), dont have any major problems with OGL, but dont know MFC
Thanks