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Environment texture

Started by Lupin Nov 5, 2002 at 3:41 PM 1 replies 300+ views
Original Post
Lupin
Lupin
Q3 uses stuff like environment textures, how could I use an texture for environment reflections? I think Q3 is using cubemapping, I don''t want to cubemap the "real" environment, only an texture I load from file wich looks like reflection. Hmm, me talking crappy english, but hope ya understand
nosfy
nosfy
Draw your world from the six viewing points of the cubemap. Then render with this cubemap your geometry from the user''s point of view. It''s very slow but it''s about the only way to go. You do not need to update the cubemap every frame to make it look good.
skillfreak
skillfreak
just cubemap once and the heck with it
=) yes?

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