Original Post
Okay, I give up. For the last week I have been killing myself trying to find out how to calculate vertex texture coordinates in Direct3D immediate mode. I have found plenty of tutorials on doing the actual mapping, but i''m not drawing the polygons, Direct3D is doing that. I just want a u/v coordinate from an x/y/z. Surely it can''t be that tricky?
Please help with this one as I''m close to giving up with this 3D stuff.
Regards.
John.