Original Post
I know these post can be annoying, but with the search feature disabled there''s no other way. And the "Books & Software" secting didn''t relly cover that many books.
I havn''t got one single programming book, so it''s about time I got one. I''m not an incapable programmer so I don''t need C++ for dummies or something. I want a book regarding 3d programming. I have done a little 3d programming, mostly from the DX8.9 SDK, but that''s all.
I need a book that could tell me about scene management, clipping, collision detectin and all to make a say small FPS game. And I''m a DirectX fan, so preferably DX8.
Which books have I found? These are the ones I''m thinking about:
Advanced 3-D Game Programming with DirectX 8.0 - Seems to have all I want!?
The Zen of Direct3D Game Programming - Looks better, but is it DX8?
Any other books I should concider? Keep in mind I havn''t got that much cash, and will most likly just buy one book. So one book that could teach me all I need for a FPS using DX8 would be great.
Anyone?
/MindWipe