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GTA2 - like graphics engine.

Started by kill Apr 23, 2000 at 4:51 PM 0 replies 750+ views
Original Post
kill
kill
Hi. I''ve been playing GTA2 for a while, and I always wondered. How did they do it. The graphics engine is not that sophisticated. No rotation, just scaling and translating. Possibly level of detail (although I doubt that). But what I''m wondering is how they store the level data. They don''t store it as a mesh, that''s for sure. And the maps are huge, how can they load it all into the 3d card? I would appreciate any ideas.
Akura
Akura
if im not mistaken its a 2d tile map with 3d objects, not that hard
It's good to be an outcast, you don't need to explain what you do, you just do it and say you don't belong there.

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