Original Post
I''m tryin to find a function i can use to control the frame rate in my RPG. Ive tried clock() but it wont work. In all the code ive seen the macro CLOCKS_PER_SEC isnt defined, but when i compile the code it says i need a definition (turbo C). Ive heard that its supposed to represent 1000000, but i tried this and still it didnt work. Keep in mind this is all written in REGULAR C...not C++. Anyone have any idea how i can accomplish a frame rate of between 40 and 60 fps? Any help with this is greatly appreciated.
-Dave
ca_priest@yahoo.com