Original Post
I''ve been browsing these forums for about a half-hour.
(Not easy without a search function ;( )
But I couldn''t find any post dealing with game engine design.
(Well, I found one but a moderator moved it to a place I cannot find
What I am looking for is game engine patterns.
I need inspiration how deal with object managers, collision classes, input classes etc
I have some ideas how do to this but it would be to a great help to see how others have done it.
Sometimes it feels like re-inventing the wheel.
Writing each one of these is simple but to make them interact in a SMART way is hard. Sure, I could just throw all these in a large .c file and have a game that works. But that''s not what I want.
What I want is a structured, modularized engine.
So my question is,
Do anyone know some good books/sites covering this subject?
All stuff I''ve find so far is either too "theoretical"(UML stuff) or "pratical" (Simple classes, no interaction)
Thanks,
charlieC