Original Post
Hello, I have problem and can't figure out what's wrong... I am working on little 2D engine, which uses sprites
from DX8 library... However I decided to write own sprite class (using 2 triangles to make a quad). It's almost
finished, when I run in windowed mode, everything is fine, but when I try to run the program in fullscreen mode,
a quad representing the sprite doesn't display correctly - in my case, there is some huge triangle covering half
of the screen, texture is not there, and I really don't understand why windowed mode works then
Thx for
help...BTW One more question...When using sprite interface from DX lib, coordinate system had 0,0 in left corner
of the window, but for my own sprites, 0,0 lies in the center of the window. Is there any way (besides manual
repositioning) to set it to left corner?
[edited by - Revil on December 2, 2002 4:02:33 AM]