Original Post
I have a 3D terrain created by 3D Studio Max. There are some mountains in the terrain with some smooth surfaces. When I render this terrain using D3DIM, the mountains seem to obtain some specular properties and appear shiny and also the mountains are not smooth and they seem to have sharp edges. I have switch off the specular property of the D3D device with
SetRenderState (D3DRENDERSTATE_SPECULARENABLE, FALSE);
What could be the problem.
Can anyone help please.
Arun