Original Post
Hello all:
Ever since I read tutorial #10, I''ve been wondering about the following:
Since the 3D "engine" contained in that example builds everything out of triangles and their vertices plus texture coords, and since the vertices are stored in a text file, would it make sense to make a simple "world" editor to complement that tutorial ... complete with multiple texture data? (Understanding that the original code would need to change in order to assign different textures).
Also, since the tutorial code uses a simple algorithm, I figured the upper limit for scene complexity might be <1000 triangles ... but I haven''t tried it yet. So my question is: would it be worthwhile to build some battle-chess like game around this demo? Or what about some type of adventure game?
As an openGL newbie, I''m not ready to dive into the whole oct-tree discussion. Basically I''m looking for a framework that''s easy to use ... so I can actually do something useful!
Finally, "portal engines" look cool ... but using other people''s engines is always a pain for me ... I''d rather start with something I understand, so I can modify it as necessary.