Original Post
Gripe for the month as far as design goes. Difficulty in most RPG''s. Let this stand loud and clear: If you do not have dynamic difficulty levels for your bosses, I will not enjoy your game.
I am a speed-RPG''er. I really don''t enjoy fighting "Goblin Robot Mk. 2''s" for 2 hours of my life just so I''ll be a high enough level to beat the boss of the area. I skip as many enemies as possible, especially in RPG''s like Chrono Trigger where you can usually get around such hassles without problems.
Every boss should be challenging, don''t get me wrong, but I should be able to beat them with a moderate equipment load(not needing 500 healing potions to use every other turn), and as high or low level characters as I choose to have.
I''m tired of playing games and ending up stuck on some boss because I didn''t decide I wanted to wipe out EVERY robot in the entire laboratory before fighting your crazy computer.
Argh.
-Ryan "Run_The_Shadows"
-Run_The_Shadows@excite.com
-The Navidson Record! The best film you''ll never see!

