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Performance problems

Started by j_arvindmail Nov 29, 2002 at 7:00 AM 2 replies 150+ views
Original Post
j_arvindmail
j_arvindmail
hi all In my car racing project i am using 3ds models and textures to render a cityscape. which i am converting to directx .x format..I am using directx8.1 .My problem is After i load all these textures and models either my system crashes after a while or the game becomes horribly slow .Is it due to some memory leakage....Can any one tell as to how to reduce polygons & optimize meshes, textures for better performance .I have used OPtimizeinplace D3D function to optimize mesh...but still...having problems....?? Can the models rather being loaded all at a time ,be loaded when it is required.But i guess loading and unloading the models will be another performance issue...... I also heard about texture caches....How it can be implemented?? will it be helpful?.any other tips for Optimizing the performance.... Any other programming tips/tricks/graphics issues/related articles,papers so that i get best performance for my game... i am in learning stage still so If one can point me a good game programming book/resource where i can learn gaming issues..like above
George2
George2
If you think it''s a memmory leak, why don''t you search for the leak and try to fix it ?
"THE INFORMATION CONTAINED IN THIS REPORT IS CLASSIFIED; DO NOT GO TO FOX NEWS TO READ OR OBTAIN A COPY." , the pentagon
j_arvindmail
j_arvindmail
i think the problem is not memory leak as i had my code examined many times.that was the first thing that i did...I think the textures/models are giving the problem . i am not an advanced 3d programmer so i have no idea of doing it in an efficient best way.Can u please tell me how to Optimize Mesh,textures, and other optimization tips for performance..
thanks
PiXeLatiOn
PiXeLatiOn
Just try to render as many polys as you can for each call . Use textures with reasonable size and make sure you are not doing heavy calculations that could be done before runtime .
-Da Mr.RaSt3RiZah-

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