Original Post
This is an idea that came to mind last week while I was thinking up the design of my new game. As you probably know, when a scene is rendered in each frame all of the bitmaps that are associated with objects on the screen as well as the background have to be drawn. If you have relatively few objects on the screen at once you might not have to worry about speed. However, if you have many objects on the sceen your game could be slow. My idea is to fuse all of the bitmap, including the background bitmap (if there is one), into one solid bitmap. This way you would be drawing only one bitmap at a time! Now that''s fast! Please comment on this idea.