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Stippling

Started by hexalite2001 Nov 29, 2002 at 6:20 PM 0 replies 650+ views
Original Post
hexalite2001
hexalite2001
How do you do stippling in Direct3D? I need to make my polygons stippled 010101 to fake transparency. I saw in the SDK help that I get it using StencileBuffers but I have no idea how to use this or have found any tutorials. Help would be apprechiated. [edited by - hexalite2001 on November 29, 2002 9:32:59 PM]
hexalite2001
hexalite2001
Still need help...
I need a visual basic example of stippling, but if you explain it or show some C code, I can probably get it working.

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