Original Post
How do you do stippling in Direct3D?
I need to make my polygons stippled 010101 to fake transparency.
I saw in the SDK help that I get it using StencileBuffers but I have no idea how to use this or have found any tutorials. Help would be apprechiated.
[edited by - hexalite2001 on November 29, 2002 9:32:59 PM]