Original Post
Hi,
I''m into D3D for a week or so (have read some general 3d stuff before). My problem now is: I''ve loaded a model (vertex, color) and I want to display it. I rotate it and it seems that the further side of the object is drawn. I have zbuffer on (no errors) and culling completely off (cause when it was on, it seems that only faces that are CW are drawn). So the problem is, how the hell with culling turned off and zbuffer on can I suffer from this...
Thanks