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Bullet Time

Started by nes8bit Dec 2, 2002 at 5:21 AM 8 replies 250+ views
Original Post
nes8bit
nes8bit
If you haven't noticed lately, I have been pretty at-home all week. Before I'm swamped again, I just wanted to make another post. I found this document that I finished on September 9, 2001. I wrote this for SHilbert and FaceHat(TheSenshi), but now I want to get the opinion of the general public. This was written a little after Max Payne came out because I was extremely disappointed with their implementation of Bullet Time. Post your opinions please. --------------------------------

Proper Implementation of Bullet Time

Intro

Bullet Time is the facinating special effect in which time slows down while the camera movement does not. Bullet Time seperates the camera, from reality, but at the same time, it adds a 3D effect to the scene. The Matrix was the first movie to use this special effect and still did the best implementation. Other movies, commercials and even video games have attempted to use the special bullet time that The Matrix has used, but have never successfully accomplished the "wow" effect that The Matrix brings out.

Why it's amazing

The main reason Bullet Time is so amazing is that it exaggerates the 3D effect that is projected on a 2D screen. Another reason Bullet Time is amazing is because it creates the illusion of zero gravity and shows things that have never been seen before

Three types of Bullet Time

There are 3 types of Bullet Time that can be classified.

  • Stop Motion Bullet Time
  • Slow Motion Bullet Time
  • and just plain old slow motion

Stop Motion Bullet Time

Stop Motion Bullet Time is the most commonly used version of Bullet Time. Most movies that have attempted to copy The Matrix have failed when using this style. Stop Motion Bullet Time requires an abrupt stop, yet graceful stop in time initially, and a quick viewing and quick camera movement. This type of scene should last no longer than 3 seconds. Most bad immitations do the opposite of this. They immideately stop, then rotate slowly for about 20 seconds. Even though Bullet Time doesn't seem possible in reality, it still has to follow some of nature's basic rules to create the best effect.

This is best used during a scene where you want to show the viewer that something is about to happen. It is a subtle way of pointing something out, without making the action stop. It's a way of pointing out subtle features in the scene, but hopefully you will not circle the features with a pen...

Another way this type of Bullet Time is used is when you want to change camera angles in a fight scene, but do not want to cut the scene. This is a very good way to do that because it helps the viewer keep their concentration on the action, but change the angle for a better shot.

Slow Motion Bullet Time

If most movies would have used this type of Bullet Time, then there would be no problem because Slow Motion Bullet Time is the most dynamic Bullet Time there is. This type can last for 30 seconds and camera rotation must be slow. The best part is that this type doesn't need to be quick because the action is still going and the viewer will not get bored. Camera movement does not need to be circular either. However, camera movement must be in such a way that it shows the viewer that the world is 3D. The best way to do this is using a curvy path for the camera.

This is used in a scene with action where guns are being fired, bullets are screaming through the air and particles are adding to the insanity. It's basically a way of showing the viewer a paradox of fast paced action in slow motion.

Slow Motion

Slow motion is just a neat thing. It's always used in action movies and has been for a long time. No need to write about it here.

General Notes on Bullet Time.

Bullet Time has rules that must be followed and many of them comply with nature's standards to entertain the viewer. Also, Bullet Time is there to entertain the user and not to bore them. It may sound rediculous, but viewers can get bored watching a 30 second scene. That is why Bullet Time MUST be implemented correctly. The main part of Bullet Time that is required are flying objects. Without the flying objects, there would be no need for slow motion. It just wouldn't be impressive. The main character does count as a flying object, but the best type of flying objects for Bullet Time are particles. Particles such as splashes of water, dust, sparks are good particles. Smoke and fire are also good types, but aren't as impressive because the particles are not seperated. Seperated particles are a must. Another required element in Bullet Time is a smooth transition from Real Time to Bullet Time. This falls under nature's rules. The brain expects to preceive things as round, smooth objects and along with that, movement must be smooth. Time must be quickly slowed down to keep the viewer's brain happy, but still not to bore the viewer. Only slow motion bullet time can use immediate transitions from Real Time to Bullet Time, but it is still expected to do a somewhat smooth transition. Real to Stop MUST be smooth while Real to Slow can be smooth or immediate. Real to Slow should be a faster transition though.

Notes on usage of particles

Particles is the most important part of Bullet Time, but the effect must not be overdone. If lots of particles are implemented, then you must demonstrate dense populations of particles within certian areas. When the particles are evenly distributed within the world such as rain or snow, it is not as impressive as a small explosion in the center of the scene. Rain and snow can still be used for a minor addition to the effect, but a small, dense area of particles must be somewhere in the center of the scene at certian times. This will create the 3D effect that is needed.

--------------------------------------------- "Love is a disease" [edited by - nes8bit on December 2, 2002 6:25:57 AM]
reaction
reaction
Another one I like is the ''camera gets closer to person but backround gets further away effect''. Don''t know what that''s called though.

And then there''s the classic ''move bathroom cabinet mirror to notice double-crazy crazy bloke stood 2 ft away''.

The bullet time is nice. What''s next though?

optionalreaction.net
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Andrew Russell
Andrew Russell
Before the matrix used bullet time, it was used in the movie Merlin (with that guy from Jurassic Park). There was a cool sequence when Mabb (the queen of magic) threw water at someone and then made time stop and the water stay in mid air while the camera panned around (with the water refracting, etc). I am not sure if this was achievd in the same way as the matrix - I''d suggest it would be eaiser to do it on computer. It still counts as "bullet time" even though the method of filming was different.

This movie had alot of experimenting with these new techniques. There is a gigantic cave where they do a morph-zoom to emphisize Mabb''s echoing as she talked. An excelent movie, worth watching.

quote:
Original post by reaction
Another one I like is the ''camera gets closer to person but backround gets further away effect''. Don''t know what that''s called though?


It''s a common effect. It is achieved when the camera moves in but zooms out at the same time, or can also be achieved when the camera moves out but it zooms in. All the time keeping the subject the same size. A notable usage was on the road in LotR 1. This effect is called a "tripple zoom reflex".



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pan narrans
pan narrans
quote:
Original post by Andrew Russell
Before the matrix used bullet time, it was used in the movie Merlin (with that guy from Jurassic Park).

And even earlier I think, the very first thing to use bullet time was a music video by the Rolling Stones. The guy who actually pioneered the method of putting many cameras in a spiral and getting them to take pics simultaneously apparently didn''t think that there would be much use for it other than in a music video!


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skjinedmjeet
skjinedmjeet
Bullet time is merely having the camera''s movement speed independant of film speed. The directors are able to make the virtual camera fly at any speed they desire, as well as being able to adjust the actualy speed of the film. Nothing more, nothing less.

I just watched The Matrix again, two days ago. There are only three occasions when Bullet Time is actually used. Trinity''s jump, the bullet dodging scene, and the El Fight scene.

The Wachowski brothers have actually registered the Bullet Time trademark.

Sneftel
Sneftel
quote:
Original post by skjinedmjeet
Trinity''s jump, the bullet dodging scene, and the El Fight scene.


You forget the scene where Morpheus is escaping the government building.


Don''t listen to me. I''ve had too much coffee.
Greven
Greven
Another good time-based effect in movies was from The One. Good flick. He moves almost normal time, everything else is slow. (due to him being able to move so much faster than everyone else) Nicely done and has a very nice effect to it. Also one of my favorite uses of the tripple zoom reflex is in an Arnold movie. Can''t remember the movie off the top of my head, only the scene. Normally the actor doesn''t move, and the camera doesn''t appear to move. But in this scene, the camera came down from above a little bit and the effect was the background scene being enlarged 10x what it would have normally looked. Added to tense scene and done very nicely.

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Always remember, you''re unique. Just like everyone else.Greven
Zeraan
Zeraan
Also the movie "Behind Enemy Lines" used similar techniques. That part when one of the enemies stepped on a wire, and then it showed him moving from the explosion SLOWLY. I thought that was cool, I thought at first, huh? he''s moving sideways, isn''t he? then when it speeds up slowly, it''s more efficient. But also the slow/rapid is overused on that movie...
munkie
munkie
The bullet time effect was also used in the movie Blade , which came out about a year before The Matrix. Watch the scene when the main evil vampire dude is holding a girl captive in a park.
nes8bit
nes8bit
quote:
Original post by skjinedmjeet
The Wachowski brothers have actually registered the Bullet Time trademark.


Yeah, apparently the guys that made Max Payne got away with using the name so I suppose I can too.

Anyway, my point to the little document that I wrote for SHilbert and TheSenshi is that there is an actual art in using bullet time. I just think it is overused and when it is used, most of the time, it isn''t used correctly. (If you didn''t notice, I''m extremely picky when it comes to entertainment)

---------------------------------------------
"Love is a disease"

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