Original Post
So, I''ve made my game and it''s all done and everything but I have one quick question...
Right now, I am limitting the amount of FPS to a constant. How could I make it so that the FPS could change but the amount the sprites move doesn''t change? Because if the FPS is lets say 200, the sprites are crazy fast. And if they are 10, they are too slow. I made the game using an FPS of 75. But how could I make it so that it is unified?
- Rob Loach
OverTech Technologies
-----------
"Life moves pretty fast. If you don''t stop and look around once in awhile, you could miss it."
- Ferris Bueller