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Directplay Source
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Original Post
I think you might mean Direct3D. DirectPlay is the multiplayer functions. Direct3D or DirectX Graphics is the graphics core.
Doesn''t matter much.
There are sample applications for both D3D and DPlay in the DirectX SDK. They''re located in the samples directory of the SDK for VB and VC++, and include source code.
If you need the SDK you can get it here (around 100mb download):
http://msdn.microsoft.com/downloads/default.asp?url=/downloads/sample.asp?url=/msdn-files/027/001/770/msdncompositedoc.xml
Doesn''t matter much.
There are sample applications for both D3D and DPlay in the DirectX SDK. They''re located in the samples directory of the SDK for VB and VC++, and include source code.
If you need the SDK you can get it here (around 100mb download):
http://msdn.microsoft.com/downloads/default.asp?url=/downloads/sample.asp?url=/msdn-files/027/001/770/msdncompositedoc.xml
no sorry...
ok i add some info...
i already finished 3 directdraw games... dont want to get into direct3d yet... however the only directx feature i got problems with is directplay
so i need some source code (not the microsoft samples... i hate them)
it would be perfect if i could get the source of a working directdraw game with directplay... cause i familiar with the ddraw structure so i think i could find out on my own how its working
so if anyone already coded a fullscreen ddraw game including directplay features please answer
ok i add some info...
i already finished 3 directdraw games... dont want to get into direct3d yet... however the only directx feature i got problems with is directplay
so i need some source code (not the microsoft samples... i hate them)
it would be perfect if i could get the source of a working directdraw game with directplay... cause i familiar with the ddraw structure so i think i could find out on my own how its working
so if anyone already coded a fullscreen ddraw game including directplay features please answer
The full Gang Wars source (client and server) is available to download. It''s DX7 though.
Otherwise, yes, use the SDK. It doesn''t really get much simplier.
Ben
IcarusIndie.com [ The Labyrinth | DevZone | The Wall | Hosting | Tiberian Merchandise | GameShot | Fun With Cutouts ]
Otherwise, yes, use the SDK. It doesn''t really get much simplier.
Ben
IcarusIndie.com [ The Labyrinth | DevZone | The Wall | Hosting | Tiberian Merchandise | GameShot | Fun With Cutouts ]
i begin to wonder if noone in here created a small game that is using directplay yet...
@pipo no i want directplay only... i
sov
@pipo no i want directplay only... i
m not interested that much in network programming...(my main focus is on game logics not on the surrounding stuff) i just want to get it working... just like directinput/directdraw/directsound/directmusic they all work fine and i found enough references to find out how
just directplay seems to be a blackbox...(and thats not the first board im asking for that)sov
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