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Beyaan

Started by Zeraan 21 replies 600+ views
Original Post
Zeraan
Zeraan
Ok, I''m now beta testing my game, Beyaan. It''s almost done, and I would like your feedback on the game. The anonymous linking thing don''t work so I have to post the address here. www.angelfire.com/ut/zeraan/Beyaan.zip Please tell me what you think of it, if you like it, suggestions, comments, bugs, etc. It''s an asteroids clone with a twist, you can buy upgrades for your ship.
Naaga
Naaga
Lookin'' good! Graphics are much improved. I found two problems: some upgrades, like rapid fire, aren''t reset between games. Also, in the upgrade screen, the Shield and Engine labels need to be switched. Other than that, good job.
__________America seems to like crap because its what we make popular. - Goober King
Zeraan
Zeraan
Ok, how about easy have infinite live for mineral, medium have a long life (maybe 20 seconds?) hard have 15 seconds, and impossible have 10 seconds?

Thanks for the positive feedback. I'll be adding explosion when you shoot the asteroids when the artist are able to draw it for me. If I try to draw it, it'll look bad.

Edit: Yes, I'm using DirectDraw 7.0

[edited by - Zeraan on December 3, 2002 12:26:25 AM]
Naaga
Naaga
What''s the difference between the difficulties currently?
__________America seems to like crap because its what we make popular. - Goober King
Zeraan
Zeraan
The harder the game is, the faster asteroids move, and more points you gain from destroying them. And also, medium have 1 alien, hard have 2, impossible have 3.

Edit: Forgot again, I'm becoming absented minded today. The harder the game is, the less minerals are likely to spawn.

[edited by - Zeraan on December 3, 2002 12:30:00 AM]
Naaga
Naaga
Found something else. It looks like the names aren''t saved with the high scores. I still have the first version, though, so you may have fixed it.
__________America seems to like crap because its what we make popular. - Goober King
Naaga
Naaga
Nevermind about the score thing. I wasn''t typing anything for a name, so it just stayed as ''A''. It leaves that space blank in the score file, so it just skips past it. When I type do type a name, it works fine.

Also, you need to reset the minerals collected to zero between games.
__________America seems to like crap because its what we make popular. - Goober King
Zeraan
Zeraan
Ok fixed the mineral reset. Download the update again, same address at www.angelfire.com/ut/zeraan/Update.zip.

I''ll change the limit to 12 characters, but won''t post the update til tomorrow, too tired to do any more updates

About that projectile not exactly matching the angle, I don''t know which to blame, the artist or my bad programming skill
ZoomBoy
ZoomBoy
>>>>
About that projectile not exactly matching the angle, I don't know which to blame, the artist or my bad programming skill
>>>>

From the artist:
Hey! hehe

The mapping of the projectile start-point probably needs to be checked and might have to be mapped for each pose or maybe for each different ship rather than a generic formula

Sent the exploosion !!!

ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site




[edited by - ZoomBoy on December 4, 2002 7:03:45 AM]
Skibum
Skibum
Windows XP on a 1.0 ghz laptop with 256 mb of ram. Runs too slow to play, using 100% of CPU.

FYI My laptop has no video memory, but other games still play.
KraziKaMiKaZe
KraziKaMiKaZe
Great game, I saw one bug I don''t know if you know about it already.

Press space bar very rapidly over and over. Eventually the bullets will start coming from a source far away from the ship (about a ship''s distance away).

Other than that, great work.
Zeraan
Zeraan
I''m aware of that, but I don''t have any idea how to fix the problem. Maybe I need to flush the keyboard buffer? Is there a way to do that with DirectInput or do I have to do it with stdio''s fflush(stdin)?

Thanks for the compliment
KraziKaMiKaZe
KraziKaMiKaZe
I dunno I''m just starting to learn openGL myself I haven''t even touched DirectX yet.

I''m still using WndProc to get input...
ZoomBoy
ZoomBoy
I noted that in Beyaan that you have included the flying saucer in the art file but I haven''t seen it in the game.
Have you already programmed the Flying Saucer? Or haven''t I reached that level yet?

After all I''m the artist of that Alien beauty hehe

ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site

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