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Beyaan
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Original Post
Ok, I''m now beta testing my game, Beyaan. It''s almost done, and I would like your feedback on the game. The anonymous linking thing don''t work so I have to post the address here.
www.angelfire.com/ut/zeraan/Beyaan.zip
Please tell me what you think of it, if you like it, suggestions, comments, bugs, etc. It''s an asteroids clone with a twist, you can buy upgrades for your ship.
Ok, how about easy have infinite live for mineral, medium have a long life (maybe 20 seconds?) hard have 15 seconds, and impossible have 10 seconds?
Thanks for the positive feedback. I'll be adding explosion when you shoot the asteroids when the artist are able to draw it for me. If I try to draw it, it'll look bad.
Edit: Yes, I'm using DirectDraw 7.0
[edited by - Zeraan on December 3, 2002 12:26:25 AM]
Thanks for the positive feedback. I'll be adding explosion when you shoot the asteroids when the artist are able to draw it for me. If I try to draw it, it'll look bad.
Edit: Yes, I'm using DirectDraw 7.0
[edited by - Zeraan on December 3, 2002 12:26:25 AM]
The harder the game is, the faster asteroids move, and more points you gain from destroying them. And also, medium have 1 alien, hard have 2, impossible have 3.
Edit: Forgot again, I'm becoming absented minded today. The harder the game is, the less minerals are likely to spawn.
[edited by - Zeraan on December 3, 2002 12:30:00 AM]
Edit: Forgot again, I'm becoming absented minded today. The harder the game is, the less minerals are likely to spawn.
[edited by - Zeraan on December 3, 2002 12:30:00 AM]
Ok fixed the mineral reset. Download the update again, same address at www.angelfire.com/ut/zeraan/Update.zip.
I''ll change the limit to 12 characters, but won''t post the update til tomorrow, too tired to do any more updates
About that projectile not exactly matching the angle, I don''t know which to blame, the artist or my bad programming skill
I''ll change the limit to 12 characters, but won''t post the update til tomorrow, too tired to do any more updates
About that projectile not exactly matching the angle, I don''t know which to blame, the artist or my bad programming skill
>>>>
About that projectile not exactly matching the angle, I don't know which to blame, the artist or my bad programming skill
>>>>
From the artist:
Hey! hehe
The mapping of the projectile start-point probably needs to be checked and might have to be mapped for each pose or maybe for each different ship rather than a generic formula
Sent the exploosion !!!
ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site
[edited by - ZoomBoy on December 4, 2002 7:03:45 AM]
About that projectile not exactly matching the angle, I don't know which to blame, the artist or my bad programming skill
>>>>
From the artist:
Hey! hehe
The mapping of the projectile start-point probably needs to be checked and might have to be mapped for each pose or maybe for each different ship rather than a generic formula
Sent the exploosion !!!
ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site
[edited by - ZoomBoy on December 4, 2002 7:03:45 AM]
Great game, I saw one bug I don''t know if you know about it already.
Press space bar very rapidly over and over. Eventually the bullets will start coming from a source far away from the ship (about a ship''s distance away).
Other than that, great work.
Press space bar very rapidly over and over. Eventually the bullets will start coming from a source far away from the ship (about a ship''s distance away).
Other than that, great work.
I dunno I''m just starting to learn openGL myself I haven''t even touched DirectX yet.
I''m still using WndProc to get input...
I''m still using WndProc to get input...
I noted that in Beyaan that you have included the flying saucer in the art file but I haven''t seen it in the game.
Have you already programmed the Flying Saucer? Or haven''t I reached that level yet?
After all I''m the artist of that Alien beauty hehe
ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site
Have you already programmed the Flying Saucer? Or haven''t I reached that level yet?
After all I''m the artist of that Alien beauty hehe
ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site
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