Original Post
First up, what i can bring to the project..
An extensive knownledge of c/c++ and assembly in both intel x86 & AT&T syntax, i do have experience with a fair few other languages but i'd rather stick with c++ & assembly. I also have quite a handle on OpenGL, DirectInput, DirectSound & limited knowledge of Direct3D. I do have a small engine (work in progress) with a rotating cube showing off real-time per-pixel lighting & tangent space bump mapping. The engine also supports material scripts, config files & has a console for modifying settings ( If you've seen q3's you will get a strong sense of deja-vu ).
I've also got experience with game-logic via quake3 modding, if you want info about the mods just mail me.
What i'm hoping to find: A project of the RTS genre with a solid design document and team members that know what their doing, in other words are somewhere just before or in the intermediate level for their area of expertise. I'm not looking for any money whatsoever, just something to pick up as a hobbyist project.
EDIT: I will consider an FPS if it somehow involves mechs.. those big ol' 40foot & 30tonne hunks of mobile metal ;D.
If you are interested in picking myself up into your project just post here or contact me on GeNe@adrenal-studios.com , and i'll get back to you as soon as possible.
[edited by - GeNe on December 4, 2002 9:57:57 AM]
[edited by - GeNe on December 4, 2002 10:42:15 AM]