Original Post
I'm still using 1.1 for applet support. I was wondering what people think the best (i.e. fastest, least flicker) double buffer scheme is? Currently I'm creating an image with MemoryImageSource, manipulating the pixels in run(), and copying that image to the Graphics object using drawImage every time paint is called. I still seem to get a bit of flicker now and then then, especially during input handling.
[edited by - Absolution on December 5, 2002 5:48:44 PM]