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Isometric engine d3d8

Started by Freaker13 Dec 6, 2002 at 8:06 AM 1 replies 250+ views
Original Post
Freaker13
Freaker13
Hi all, I''m writing an isometric engine with d3d8 but all tutorials i found are about dx7. Is here someone who knows a tutorial(or source code) for isometric engines (or just a usual tile engine) with dx8? thx, Freaker13
Unwise owl
Unwise owl
It depends on how you want to you your isometric engine in DirectX 8. Are you going to use Direct3D 8 as "real 3D", eg. to initialize a normal 3D landscape and then to set the camera to look isometric? Or are you going to use D3D8 to create a "2D" engine with enhanced futures (rotation etc.), which you then can use to derive into normal isometric programming? If you prefer to use the second method this article is what I recommend (I made my own 2D engine with it):

http://www.gamedev.net/reference/articles/article1434.asp

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