Original Post
Does anyone know (or have a good idea) how the netcode in games like starcraft, red alert, warcraft2, etc. worked? How often did it update? What did it update? Thanks.
EDIT: I think I have a pretty good idea, as it was explained to me, its a client-client architecture, and the clients each wait a certain amount of time (say .5 seconds?) before executing any commands, so that they are all done at the same time. My new question is: how can I get all the clients to execute their code at the same time? Any information is appreciated.
"There is no dark side of the moon really,
As a matter of fact, its all dark." [edited by - DarkHamster on December 7, 2002 6:09:18 PM]
"There is no dark side of the moon really,
As a matter of fact, its all dark." [edited by - DarkHamster on December 7, 2002 6:09:18 PM]