Original Post
I have a Quaternion that has rotations in it. I can use it to rotate points and stuff, no comes a problem I have to UNROTATE a points useing this quateraion in the same way as If I were to rotate a point around the x axis by 90 degrees I would UNROTATE it with rotate around the x axis by -90 degrees. Is there any way I can find this Reverse Quaternion?? Or do I have to make the reverse quateraion with the info about the rotations before hand??
Thanks, Xero-X2