Original Post
Hi, please, does anybody know, how to map textures (in DX8) using ''real'' image coordinates, instead of 0.0 - 1.0?
I mean I would like to assign my vertices'' tu/tv coordinates like tv = 140; instead of tv = 1.0; I know it would
be possible to calculate manually, but I am sure, there is another way... I''ve heard something about texture
transformations/??, but I am just a begginner and don''t quite understand
Thanks for reply...