quote:
Original post by MadProgrammer
hey, that sounds like a good idea... one problem i see is the extra lag that having more clients would create
you are going to have to have the botclients on a LAN, because you wouldn''t want them lagging the server...
also, why not have the bots know the same thing that the real people know? wouldnt that be a little more fair?...
yeah, i''m doing the testing using my home LAN. but i don''t
care that much abour the lag as i''m counting on the fact that
the network speed is going up (and lag down) in the future.
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i''ll just want to play with the ai and the idea.
if the bots would know only that what the players get to know
then they would eat up lots of resources, for example while
trying to figure out where they can move and so on. i''m not
going to do cheating bots, but i''ll give the bots just the
amount of info they need to navigate (eg. waypoints or
something like that, i still haven''t decided). i''d love
to do the ai so that it would work with as little help from
the server as possible.