Original Post
Is it possible to specify the Z-buffer range to be -1.0 to 1.0, instead of the default 0.0 to 1.0, and if so, how?
I need to do this in order to use some camera routines that are generic between DirectX and OpenGL.
Also, are there any consequences of going from -1.0 to 1.0 that I should be aware of?
Thanks,
Dave