Original Post
Hia guys!
I am considering buying one of those books:
1. Programming Roleplaying Games With DirectX 8.0
2. Isometric Gameprogramming With DirectX 8.0
I am very intrested in RPG''s. And it is the kind of games that I will program in the future. I''m not very intrested in 3d graphics, but rather 2D graphics(aka Diablo II, Ultima Online etc...). I am new to DirectX, but have intermediate knowledge in both C++ and Java. Therefor I know some about Object oriented programming.
If I buy the first book, I know that I will teach about how to program a RPG. But what makes me consider not to buy it, is that it contains alot of 3D programming, which I said that I''m not intrested in...
If I buy the second book, I will not learn how to program specificly a RPG. But I will probably learn tha techniques of making "fake 3d", 2d graphics and will be able to make a RPG later on anyway...
So, I am wondering if my thoughts are right?
Which of those books do you guys think will suit me best?
Plz, feel free to comment the books from what I have told ya!
Thx