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[java] using jpegs in a 3d program
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Well,
use javax.imageio.ImageIO.read() (since 1.4), which returns a BufferedImage.
should work fine for you
Petr Stedry
use javax.imageio.ImageIO.read() (since 1.4), which returns a BufferedImage.
should work fine for you
Petr Stedry
However, if you want to have a 1.1 applet, as many do, you will need to use the PixelGrabber class. It''s straightforward to use. Look it up in the API docs.
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