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BSP on moving objects?

Started by Structural 0 replies 400+ views
Original Post
Structural
Structural
I''ve been looking into the concept of BSP for a while now but there is one little thing that keeps bugging me througout those articles: How the hell do you cope with dynamic/moving objects?! As far as I can understand is BSP-ing a world with 90% moving objects useless (imagine a space scene with lots of moving spaceships etc etc). Any comments on this? ______________________________ If idiots could fly, I would be a space-shuttle.
STOP THE PLANET!! I WANT TO GET OFF!!
yzzid
yzzid
You keep the objects that move out of the BSP tree.
These are treated the same as player models. You check what leaf they are in and if it is not visible then the "detail" objects aren''t drawn. This can be done with a test of the leaf''s bounding box.

-dizzy
-dizzyGame Institute InternPlease rate me. :)

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