Original Post
Suppose i fired a rocket in some direction. How do i cast light of the rocket on the nearby walls dynamically ? One solution could be to tesselate the wall quads into smaller quads and apply per-vertex [ default opengl lighting ] lighting, but the problem is, the walls of QuakeII or QuakeIII levels are often big quads and per-vertex lighting rather looks gross.
Is there any other way ?
somethings is telling me it has to do with per-pixel lighting, which is a very expensive rendering process i reckon !
Anywayz, could u plz tell me where i find some good article or tuts on dynamic lighting [ applicable in games ].