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per pixel attenuation tutorials?

Started by opengl_coder Dec 10, 2002 at 11:44 AM 1 replies 650+ views
Original Post
opengl_coder
opengl_coder
I want to stop using pregenerated lightmaps, and learn how to use dynamic lightning instead.. If any of you guys have an opengl per pixel attenuation tutorial on your site, or know where I can find one, please let me know. Thank you for your help. Regards opengl_coder
Xero-X2
Xero-X2
www.ronfrazier.net/apparition/research/ per_pixel_lighting.html

That one is a tutorial of some kind.. well not really more just an explenation I guess...

http://developer.nvidia.com/view.asp?IO=pp_attenuation_ogl

http://www.delphi3d.net/listfiles.php?category=4 - see point Att

Not really tutorials but might help


You can do it by useing a 3d texture and the texture matrix thats the only way I have seen it done.

hope those can help some just found them off of google.
"I seek knowledge and to help those who also seek it"
opengl_coder
opengl_coder
Thanks Xero-X2.
The "Ron Frazier's" is the best one I have seen jet..



[edited by - opengl_coder on December 11, 2002 7:48:39 AM]

[edited by - opengl_coder on December 11, 2002 10:51:27 AM]

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