Original Post
Alright, there is an RPG creation system that has tiles that I like (freely distributable) and a means to read them (open source). I want to convert them to windows .bmp files to be included in my program. Also, other than blitblt(), is there any other way to draw a bitmap to a window (dialog window, specifically) without making about a million-and-a-half different spaces for bitmaps in the resource-editor???
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