Original Post
I''m currently writing my collision detection routine and it doesnt works. I use an ellipsoid surrounding the character, so i get a change-of-basis matrix to transform all vertices and i get a 1 unit radius sphere (character) so collision turns to sphere-plane.
I''m using the coll. detection algorithm in CameraWorldCollision tutorial of gametutorials.com, but i get weird results like character sliding thru the floor or walks thru corners.
I found another coll. detection routine in http://www.peroxide.dk/download/tutorials/tut10/pxdtut10.html but i get stuck and i cant move.
So, my question is: do you know any coll. algorithm when colliding with CORNERS?
Thank you