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Fantasy RPG's, is there another choice?

Started by April 29, 2000 03:30 PM
61 comments, last by Bomberman 21 years, 3 months ago
quote: Original post by Landfish
Did you ever play Shadowrun on the Genesis? It was certainly an RPG (despite the realtime combat), but much like FASA''s other game Mechwarrior, you could certainly play the tabletop RPG off of the knowledge you get from the video game.



I dunno about that, there was a lot missing, but the Genesis game (infinitely better than the SNES one) was great.
http://edropple.com
Slightly OT and I hate to spoil the fun, but you guys DO realize this thread is over 3 years old, don''t you?
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I have glanced at this forum and didn't read two other rpg titles that arn't fantasy based. There is the star ocean series, as well as a game for the 64 called hybrid heaven (or something like that) which did feature only one character as the hero. But as far as the why is it fantasy type of a world, I think mostly has to do with the type of people who play it. People who play rpgs usually, more than not, play them for the story. With sci-fi, there is almost always more action than not, which is why that is usually left up to shooters. Not to say they couldn't be crossed over, but it would be easier to use fantasy. I think it all boils down to a culture thing, and the rules it has set on it since the beginning of time.

[edited by - Pixels_for_brains on August 29, 2003 8:25:01 PM]


I dunno about that, there was a lot missing, but the Genesis game (infinitely better than the SNES one) was great.

OT a bit...But I love the idea of a Shadowrun RPG (microsoft games currently owns the rights to this game, but for all my attempts at contacting them i've yet to recieve a reply to the topic of another RPG based on this game)

As for the two Shadowrun games I have to say that the Genesis version was definately better at capturing the game system of the PNP game, but I would have to argue that the SNES game did a better job at capturing the FEEL of Shadowrun.

But back to ON TOPIC, I would like to say that one thing most people do when visiting the future is that they go and create a game where they've advanced the future about 1000 or so years in the future. If you want to have some real fun fast forward the clock about 1 BILLION years into the future. (no I did not pull that number out my ass) The reason I say this is there was a good book written by Arthur C. Clark back in 1956 called the City and the Stars that was set in this future. Read it and then think about what sort of history you could write and what the world would be like


[edited by - robert4818 on September 4, 2003 1:12:29 PM]
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
The one nice thing about D&D medieval games: you already know a lot about the world you''re going into. You see an elf, odds are it was coded to be agile and good with a bow. You see an orc and a troll, and you know which will be easier to kill.

It''s the same reason so many stories steal from religion and mythology: the reader gets a feeling of recognition, and the world is much easier to get into. (which is probably a reason for mythology coming up in this thread as a possible alternative, no?)
Indeed. If you put the player in an universe he knows nothing about, your game needs to work out ways to introduce the world to the player, without sounding lame.

The most overused cliché is having the main character transported from the real/future world into a totally alien envronment, so characters would have a reason to tell him about everything.
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  • Pick a period in the history (Roman, Renaissance, Age of Exploration, Medieval, Prehistoric, etc)
  • Play around with it
  • Create imaginary creatures.
  • don''t pick anything in anywhere

    think of want you want in terme of feelings, experiance,ambiant and thema

    THEN pick every where, but absolutly everywhere, while you are eating your current sandwich, to quantic physic or the joke of your best friends and other you are interest in or not...

    create concept whithin, transform concept in a univers then turn the univers in whatever you want...

    that''s all

    >>>>>>>>>>>>>>>
    be good
    be evil
    but do it WELL
    >>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
    maybe most rpgs are based on medieval times, because gaming is based on the idea of "forgetting about the real world and playing in another", and there it comes in mind the tolkien/d & d roots most of us have.
    then, maybe if sci-fi games were based on good games/novels well known as the tolkien saga ( for example, HP Lovecraft ) this genre could definetly build up into something as good. i mean wouldn''t it be fun to have a rpgs based on Stephen King'' books?
    right now i am designing a first person game based on the idea of the japanese anime series called Furi Kuri (FLCL) with a little few twists of my own. the series are based on the life of a "normal teen" who becomes involved with an alien giving him a change of 180º to his life ( included in those 180º: robots coming out of his head :-p)...
    now what do you think about that...?
    "For every human problem, there is a neat, simple solution; and it is always wrong"
    well the whole problem is that>>> we copy existing setting

    we stay stuck in something which is already done and make something new

    fclcl is something someone else already do, why not coming whith your own odd??

    i love the anim, but i have take time to build my own base, it's something called: IMAGINATION

    for example, if the sims wasn't release, i think no body sholud find that a normal common social simulation would be fun...

    now you can start thinking about it

    hell it's not what you can called originality

    why not try to make something new which hasn't found is form of fun or expression

    i have a friend which build universe from what he don't like or don't know or not have not appealing him, and tru to make them appealing, and it's work!!

    just stop trying copy what is already done in some way

    for your advice, there is many unrealease rpg from japan which have complete wacky setting mix with odd fantasy (nippon ichi game has a popular series which french word which sound weird in my ear (i'm french, how surprising to discover a goddess which is called 'breast' etc) whith pastry making and musical comedy and lot of joke about game mechanics!!)

    [edited by - Neoshaman on August 31, 2003 6:49:11 PM]
    >>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>

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