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MAP-engine start

Started by Pipo DeClown Dec 13, 2002 at 11:23 AM 0 replies 300+ views
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Pipo DeClown
Pipo DeClown
http://www.keimfoeng.demon.nl/ProjectRpg.rar this is my latest engine-- start.(not cleaned or anything!!) I made a Map engine and it works fine for me. map structure: tiles2.png // graphics file 4 // # of tiles horizontal in the GFXFILE(file) 4 // # of tiles vertical in the GFXFILE(file) 5 // # of tiles horizontal in the ACTUAL MAP(ingame) 2 // # of tiles vertical in the ACTUAL MAP(ingame) 32 // width of tiles in GFXFILE(file) 32 // height of tiles in GFXFILE(file) #4,1,7,1,7,1,7,1,4,1 // map ID's the ID's are ordened like this: .lick [edited by - Pipo DeClown on December 13, 2002 12:24:17 PM]

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