Original Post
Good afternoon. The team I am heading up is currently working on a first person shooter utilizing new technology that will allow us to have an exciting adventure using characters of twenty to fourty thousand polygons as well as environments of up to ten million polygons. Currently we have several publishers interested, however, before any commitments are made all have asked to see a small playable demo in addition to cinematic trailer. We are currently looking for individuals to fulfill the following roles in hopes of finishing these demos up by the end of January 2003. Since we are working on the demo right now, the only payment option available is royalties/equities. All work can be utilized in a portfolio. If interested please contact me and we can further discuss the positions.
3D Animator/Modeler
1. 4 Years Experience in 3D Modeling/Animation
2. Solid knowledge of Maya.
3. Strong modeling, animation, and texturing ability.
4. 2 Years Industry Experience [Recommended]
5. Special emphasis in facial modeling and animation a plus.
Cinematic Artist
1. 4 Years Experience in 3D Modeling/Animation
2. Solid knowledge of Maya.
3. Working knowledge of the storyboarding process.
4. 2 Years Industry Experience [Recommended]
5. Special emphasis in facial modeling and animation a plus.
6. Special emphasis on fluid transitions and high polygon count a plus.
Concept Artist
1. 4 Years Experience in Concept Drawing
2. Solid knowledge of Photoshop.
3. Working knowledge of storyboarding.
4. 2 Years Industry Experience [Recommended]
5. Ability to draw a variety of concepts from vehicles to people.
Environmental Artist
1. 4 Years Experience Designing Levels
2. Solid knowledge of 3D Studio Max
3. Ability to design interesting levels.
4. 2 Years Industry Experience [Recommended]
5. Strong mapping skills.
Lead Artist
1. 6 Years Experience in 3D Modeling/Animation/Concept Art.
2. Solid knowledge of Maya.
3. Solid knowledge of Photoshop.
4. Solid knowledge of 3D Studio Max.
5. 4 Years Industry Experience
6. Working knowledge of storyboarding.
7. Ability to draw a variety of concepts from vehicles to people.
8. Strong modeling, animation, and texturing ability.
9. Strong Management Skills.
Programmer [AI/Back-End/Network]
1. 8 Years Experience in Programming.
2. Solid knowledge of C++.
3. Solid knowledge of DirectX.
4. Solid knowledge of OpenGL.
5. Solid knowledge of Direct3D.
6. 4 Years Industry Experience [Recommended]
7. Ability to create realistic reactions/actions [AI Programmer]
8. Ability to create new features for engine [Back-End Programmer]
9. Ability to create smooth running net play [Network Programmer]
Michael Hughes
mhughes@13gaming.com
13th Floor Gaming
408-460-1043
[edited by - michaelhughes on December 13, 2002 7:00:04 PM]
[edited by - michaelhughes on December 13, 2002 7:03:09 PM]