Original Post
Our map editor uses tga textures for the terrain. I''ve been trying to fit satellite style images in, and it works all right for certain aspects, but comes up short with terrain that doesn''t, from space, look too different (Swamp/jungle, civilized vs. uncivilized). Any ideas on how to tighten it up, make it look better?
The game:
http://castironlife.sourceforge.net/
The editor:
http://prdownloads.sourceforge.net/castironlife/CILEditor011.zip?download