Original Post
I am just using glTexGen to display a simple bitmap, to see how it works, yet, nothing gets display properly. So I was wondering if anyone could help.
Render a simple square bitmap at vertices:
glVertex3f(-50.0f, 50.0f, -100.0f);
glVertex3f(-50.0f, -50.0f, -100.0f);
glVertex3f(50.0f, -50.0f, -100.0f);
glVertex3f(50.0f, 50.0f, -100.0f);
If you could please just show me how to use the texGen function to place texture coordinates on those vertex coordinate, just the steps involved, no need for showing me to how bind or glTexParameteri anything, I will be very thankful.
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