Original Post
Ok, I have learned that in OpenGL you can SAFELY have up to 8 lights - more than that might not be supported. Now I have a question to all you 3D computar grafix theory people out there...
How would you handle a game where there are random explosions here and there (depends on the situation) and you wanted to have them cast light on surrounding models, walls, etc.? Since it is situation dependant, there could be 2 people shooting off 10 light-emitting rockets each, and that doesnt work to well with the 8 light minimum. I have a few ideas myself on how to solve the problem, but maybe someone can suggest something cool, because my ideas are not very elegant solutions ;\ .