Original Post
I just finished making my "Chrome Machine" object. I ran it and it seems to work pretty well except it''s TOO SLOW! In writing this object I used the GetPixel() and SetPixel() operations but later I found out that they''re too slow. I then used SetPixelV() because it''s supposedly faster and it was when I tested it! However, it wasn''t fast enough to be implemented in a game. I would like to know if there are any libraries that provide fast pixel operations. I don''t want things that deal with buffers. I want to deal with the pixels directly from the device context. I don''t know assembly so I wouldn''t be able to write a super fast pixel function or even a decent one. I would appreciate it if you could help.